In Norm’s honor, we are naming our 2nd Classics tournament after this great designer of pinball. Norm Clark designed 65 pinball machines, worked at Williams from 1954 to 1975, and then at Bally as the head of their pinball department from 1975 to 1985. Some of his most famous games include: Moulin Rouge, Blast off/Apollo, Spanish Eyes, Travel Time, Fantastic, OXO, StratoFlite, and many others.
So in Norm’s honor, take your shot at the GUARANTEED $500.00 First Prize at this year’s Michigan Pinball Expo!
The majority of the tournament consists of qualifying rounds for singles players. During these rounds, each player may make as many qualifying attempts as they like. Each qualifying attempt consists of play on a machine the player selects from those available in the division. The player’s performance on those machines is ranked and a composite score is determined. The highest composite scores within the qualifying rounds will advance to the final rounds. In the final rounds, qualifying players play against each other in 2-player games, best 2 out of 3. Winners advance to the Finals until a champion is determined.
Photo courtesy of pinballnews.com
All players competing in the Main Tournament or any of the 3 Classic tournaments must pay a one time $20 registration fee.
This money helps us do many things which include, but are not limited to:
- Paying for the Trophies awarded for these 4 tournaments.
- Paying for the materials needed to run such an event such as banners, armbands, paper, pens, Windex, paper towels, computers, cameras, clipboards, printed tickets, and other costs incurred.
- Honoring the Players’ Pledge; paying back 100% of all entry fees taken in from tournament players.
A player will receive a Michigan Pinball Expo armband that will have their full name as well as a player number. This will help everyone ID players easier and keep the tournament moving as fast as possible.
Thank you to all players understanding that this is a necessary evil to ensure WELL RUN, QUALITY TOURNAMENTS.
Entry tickets can be purchased at the table selling entries.
Players may enter in Classics Division as many times as they like. The entry fee for each entry is: $5 for 1 entry or $10 for 3 entries.
When a player is ready to play a qualifying round entry, he or she approaches the table and informs the scorekeeper that they would like to play an entry. If this is their first entry they must register at this time. The player must tell the scorekeeper which game they will be playing for this entry. If the machine is available for play the entrant may then proceed directly to the machine and play a SINGLE game. If the machine is in use, the entrant will be placed in the line waiting for that machine. It is the responsibility of entrants to be available for play when they are at the front of the line.
Players may select a different machines for each qualifying entry.
At the end of each game, the player will request that the scorekeeper record his or her score before leaving the machine. It is the player’s responsibility to ensure that the scorekeeper takes down the score, and to double check the recorded score for correctness.
Any entry left unplayed or uncompleted at the end of qualifying rounds will be voided and refunded. Entries that are intentionally unplayed or otherwise left incomplete through no fault of the tournament will not necessarily be refunded.
The tournament features cash prizes. The total amount of prizes for the winners will be the top 4 players. The number of places that receive a cash prize may be adjusted based upon the number of players that advance to the finals.
Playoffs of losers will be used, if needed, to determine final positions for the top 4 places only. Final positions of players for less than 4th place will be determined by seed position.
Norm Clark Classic ($2000 based on the last 2 years Prize Pool!)
- 1st Place – $500 = 25% of prize poo
- 2nd Place – $400 = 20% of prize poo
- 3rd Place – $300 = 15% of prize poo
- 4th Place – $200 = 10% of prize poo
- 5th Place – 8th Place – $100 = 5% of prize pool
- Top Qualifier – $100 = 5% of prize pool
- Top Non-Qualifier – $100 = 5% of prize pool
- (Cash prizes above are based off last year’s prize money. 2015 may exceed or fall short of these numbers but the percentages will remain the same).
All Prize money is not Guaranteed and based on number of entries. If the prize pool exceeds $2000.00 then we will distribute the excess of money to the top 4 tournament winners in a 50%-25%-15%-10% fashion. 5th-8th place will be locked in at $100 apiece.
The winner will also receive the title: Norm Clark Classic Michigan Pinball Champion.
WPPR (World Pinball Player Rankings) will be awarded for A and Classics divisions
All scores posted on a particular machine are maintained in a ranking. Point values are assigned to each position in this ranking. The overall score of a player is the total of the point values assigned to its ranked scores across all the tournament machines. Because the rankings will change as new scores are posted on each machine, the overall score of each entry may change as the tournament progresses.
Only the highest entry score for each game for each player will be recorded.
Tournament officials will endeavor to provide up-to-date scores and rankings at all times.
Players in the Classic Divisions will compete across 6 randomly chosen machines. You can achieve a maximum score of 600 if you put up the top score on each machine within your Division. Below lists the point break downs and the way points are awarded.
4th down to 87th
84 down to 1
A player purchases qualifying entries in the Norm Clark Classic. He plays six of the six available machines, and the scorekeeper records his scores. At the time the entry is completed, his scores are ranked in the 1st, 3rd, 13th, 7th, 98th, and 31st positions on the five selected machines. His total score across these 6 games is therefore 100+85+75+81+0+57 = 398. This score may change as other entries on individual machines are played, by this player or other players. For example, at the end of qualifying, the scores for this player may only rank 2nd, 8th, 21st, 9th, 121st, and 35th, providing a total score of 90+80+67+79+0+53 = 369.
Note that barring the correction of errors in scoring data or the removal of a player from competition in the division, the total score for any qualifying entry can only remain the same or decrease as new entries are played; it can never increase.
Advancing to Finals
When qualifying rounds have been completed, a final calculation of entry scores will be made. Those scores will be ranked, and the top players in each division will advance to the final rounds. Only the highest entry score for each game for each player will be considered.
The number of qualifying slots which will advance to the final rounds is dependent upon the number of players competing:
- At a minimum, each division will take the top 8 qualifiers to the final rounds.
- If there are at least 25 but less than 30 unique players that have entered and played at least one game in a division then the top 12 will advance to the finals with the top 4 players receiving byes in the 1st round.
- If there are at least 33 unique players that have entered and played at least one game in a division then the top 16 will advance to the finals.
Finals will be single elimination bracket play. For Classics division each round will be best 2 of 3 games:
- The higher seeded player will choose the game to be played for the first game or the playing order – the lower seeded player makes the remaining choice.
- The lower seeded player will choose the game to be played for the second game or the playing order – the higher seeded player makes the remaining choice.
- The higher seeded player will choose the game to be played for the third game or the playing order – the lower seeded player makes the remaining choice.
In each round, the same machine MAY be chosen more than once. Game 3 will only be played if necessary.
During preliminary rounds there will be no waiting for games. However, if a match is on their last ball then you may wait. During the semi final and final rounds waiting IS allowed.
Final rounds will be played in the order of highest seeding to lowest.In the event a qualifying player is not available when their match is ready to be played, tournament officials will make a specific announcement for that player, allowing 5 minutes for that player to appear. If the player is still not available to play then they will forfeit the match.
During a round, players are expected to be ready to play when it is their turn. Tournament officials may warn players that take more than 60 seconds to start their turn. After a warning is received a player taking longer than 60 seconds to start their turn may have their ball plunged by tournament officials.
The finals brackets will be standard seeded brackets.
If two or more players are tied in points for seeding then a tie breaker will be used as follows:
- Most 1st places on qualifying games.
- Most 2nd places on qualifying games.
- …… and so on …..
- Most 8th places on qualifying games.
In the unlikely event this does not break the tie, a coin flip will be used to determine the qualifier.
In the event that there is a tie for the last seed going to finals then a 1 game playoff will be held to determine the final seed. The game will be picked at random from one of the qualifying games. A coin flip will determine the playing order.
The machines used for final rounds in each division will be designated before the beginning of the final rounds of play. This designation will be determined solely by tournament officials. The tournament officials will give preference to machines in the following order:
1. In proper working order.
2. Used in qualifying.
3. Suitable for tournament play.
If necessary, a machine not previously utilized in the tournament may be used.
Winners will receive prizes as cash or check during an awards ceremony shortly following the conclusion of all final rounds. Winners need not be present to receive prizes; prizes will be supplied via postal mail if necessary. All taxes are the sole responsibility of winners. All decisions by tournament officials regarding winners and prizes are final.
Malfunctions & Rulings
The Nature of Pinball
The unique charm of pinball lies, in large part, in the physical nature of the game. Unfortunately, this means that unusual events and outright malfunctions cannot be prevented, nor can they be perfectly compensated for. The Michigan Open attempts to strike a balance between compensating for malfunctions and accepting the physical nature of the game.In certain cases, malfunctions will be dealt with more strictly during finals rounds than during qualifying rounds, at the discretion of tournament officials.
A minor malfunction is any incident without external cause which deviates from the normal course of game play, without directly causing a player’s loss of turn and without providing any player a significant advantage over others. A minor malfunction is considered part of normal play. Tournament officials shall determine what constitutes a significant advantage; in the event that such an advantage is obtained, refer to “Beneficial Malfunctions”.A minor malfunction that occurs repeatedly, to the extent that it is markedly affecting play of the machine, may be considered a major malfunction at the sole discretion of tournament officials.
A major malfunction is a game play problem with a machine that results in the premature loss of ball in play in a fashion that is not a normal feature of the machine’s game play. These may be unusual one-time events, or they may indicate a recurring problem that will need to be addressed by technicians.Examples of major malfunctions include:
- The bonus count begins while the ball is still in play. This can happen if, for example, the machine loses track of how many balls are in the drain trough.
- A lit kickback fails to return the ball to play, ending the player’s turn. This does not apply to other ball saving devices such as timed ball savers, ball traps, gates, or “virtual” kickbacks.
Any malfunction that results in the loss of one or more balls during multi ball play, without losing all balls so as to end the player’s turn, will only be considered a minor malfunction. Loss of Tilt warnings, without loss of ball, shall not be considered a major malfunction. Loss of any lit feature, running mode, or other game play specifics, shall not be considered a major malfunction.
When a major malfunction occurs, it is the player’s responsibility to notify a tournament official, calmly and promptly. If the official(s) agree that the incident is a major malfunction, the player will be provided with one additional ball of play at the beginning of a new game, after the current game has been completed. No attempt will be made to re-establish the state of the machine at the time of the major malfunction. The player’s total score on the additional ball of play will be added to his or her previous score, and the new game will be terminated.
If a major malfunction occurs early in the play of the first ball by the first player, tournament officials may rule that the current game is voided. Players will then restart the game.
Under certain specific conditions, a major malfunction may be declined by the player. This must be approved by the tournament official, and must not result in a situation which provides an unfair advantage to the player.
Any malfunction or unusual behavior that is determined to be relatively minor but unusual enough to merit comment may, at the discretion of tournament officials, be posted for players to be aware of before playing the affected machine. Players who have played the machine before this notice is provided will not be allowed to replay the machine nor to replace it with play of another machine. The occurrence of any posted malfunction will be treated as a minor malfunction unless it worsens or interacts with another feature to yield a major malfunction.
An inoperative or malfunctioning tilt may be repaired at any time during the event – prior scores will not be adjusted. If the tilt cannot be repaired the game may be removed from the tournament. If the tilt feature becomes inoperative or malfunctions during a finals match it may be treated as a catastrophic malfunction.
A catastrophic malfunction is any event, not caused by a player, which immediately ends play for all players on the machine.Examples of catastrophic malfunctions include:
- The game system crashes and/or resets due to a software error or component failure.
- Power is lost or interrupted.
- A new game starts.
- A major malfunction repeatedly recurs in spite of attempts to repair the machine.
Any event caused by a player, intentionally or unintentionally, including Slam Tilts, is covered under “Player Errors” below.
When a catastrophic malfunction occurs, the current scores of the player(s) will be recorded, if possible, and the game terminated. Once the machine has been repaired, players will be provided additional ball(s) of play on a new game, as necessary to provide the correct number of balls of play for each player. Alternatively, tournament officials may choose to allow the affected player(s) to replay the game from scratch, and the higher score for each player will be recorded as his or her official score, except in any case where the original score was unfairly improved by the malfunction or was significantly increased during attempts to investigate or cure the malfunction.
If a machine affected by catastrophic malfunction cannot be repaired in order to continue play, it is considered disabled; please see “Disabled Machines”.
Any malfunction which provides at least one player with a significant advantage over any other player competing on that machine is known as a beneficial malfunction. Tournament officials shall determine what constitutes a significant advantage.Any beneficial malfunction which results in a player being able to continue play of a ball that normally should have ended is normally allowed once per game. Examples of this would include an unexpected software ball save, a ball that bounces back into play without player action, or a ball that comes to rest on an unlit kickback in the out lane. Any such behavior shall not be allowed if it repeats, meaning that tournament officials may require players to allow the repeatedly-saved ball to drain, or play on the machine may be terminated in accordance with catastrophic malfunction rules, at which point repairs may be attempted.
Any beneficial malfunction which provides one or more players with a significant scoring or strategic advantage in a way that is not part of normal game play will void the score of the affected player(s), unless all immediately-affected players and tournament officials can agree on a suitable adjustment of the score or other elimination of the advantage. If the beneficial malfunction has been specifically avoided by the player, it is unlikely that a penalty is necessary. If any player score(s) are voided, the affected player(s) may then replay the game after the other players have finished, and the new score(s) are used for the affected player(s).
Examples of beneficial malfunctions would include a jackpot switch that registers when a different target is hit, a valuable switch that scores repeatedly without the ball contacting it, a failed Tilt sensor, or a ball stuck during multi ball. See also “Stuck Balls”.
Any situation which indicates the presence of a beneficial malfunction should be brought to the attention of the scorekeeper promptly, who will alert tournament officials. Any player who intentionally takes advantage of a significant beneficial malfunction may be given a warning and/or have his or her affected entry interrupted and disqualified by tournament officials.
During the course of play, it is possible for one or more balls to become stuck on a playfield feature. If this happens during single ball play, the player must wait for automatic ball searches to occur. The expiration of any timed feature during this period is not considered a malfunction.If the stuck ball has not been freed after four such searches, or if the machine is not performing searches for some reason, the player must alert the scorekeeper, and a tournament official will be brought to the machine. The player must remain alert and at the machine, as he or she is responsible for the ball if it becomes freed at any point. Where possible, machines will be configured with “chase” features disabled, so that additional balls will not be released into play as a result of ball searches. However, in the event this occurs, the player is responsible for continuing play, and a suitable malfunction will only be ruled if the machine is unable to function normally from this point forward.
A tournament official may initially choose to try to free the stuck ball through judicious nudging, tapping, etc. The player must remain ready to resume play at the machine during this attempt. If actions by the official result in a Tilt, this will be treated as a major malfunction (not the fault of the player). If the official frees the ball but the player does not successfully continue play, this is normal play (the fault of the player). Loss of Tilt warnings due to tournament official nudging is considered normal play.
If the tournament official is unable to free the stuck ball, the machine will be opened, and the stuck ball freed and placed either in the plunger lane or on the upraised flipper of the player’s choice, with the flipper button held by the player. In the event this is not possible, the official may select another location or feature where the ball can be placed safely while the machine is being closed in order to resume normal play. If more than one ball is stuck, all freed balls will be placed on the flipper(s) of the player’s choice before play resumes, or in the plunger lane if the flippers are inactive while the machine is open.
If the ball is inadvertently freed while the machine is open and drains without the player regaining complete control (stopped on a flipper), this will be treated as a major malfunction. If the machine cannot be opened successfully, or if opening or closing the machine terminates the game(s) in progress for any reason, this will be treated as a catastrophic malfunction. If the ball is freed and the machine closed without the player’s loss of ball, play continues as normal. If the game is in multi ball play and one or more balls are lost as a result of freeing stuck balls, possibly ending multi ball but not ending the ball in play, this will be considered no worse than a minor malfunction. If any feature or mode that is lit or active times out while one or more balls are stuck, this will not be considered a malfunction.
Any player who chooses to shake or bump the machine in order to free a stuck ball does so at his or her own risk. No allowance will be made for a player who tilts while attempting to free a stuck ball, whether or not tournament officials are present.
If a ball becomes stuck during a multi ball mode, the player should attempt to trap the other ball(s) in play and request assistance. A stuck ball during multi ball often represents a significant beneficial malfunction, and intentionally taking advantage may result in a penalty. Please note specifically that a ball ending up in the plunger lane during multiball on a machine where there is no auto plunger (or where the auto plunger for some reason refuses to fire) counts as a stuck ball. See “Beneficial Malfunctions” for further details.
Any player who misuses a game feature in order to intentionally trap a ball during a multi ball mode, such as defeating an auto plunger, may be given a warning and/or have his or her affected entry interrupted and disqualified by tournament officials.
In situations where a ball is trapped in a way that it can be released through player action other than shaking or bumping – for example, a ball at rest underneath a flipper which the player controls – this is not deemed to be a stuck ball. Balls trapped in this fashion during multi ball modes are not generally considered to be a rules violation, although the ruling will depend on the exact machine and situation.
Any tournament machine that breaks down during play will be attended to by technicians as promptly as possible. In the event that a breakdown is severe and cannot be repaired promptly, the machine may be taken out of service temporarily or permanently. During qualifying rounds, players in the affected division must choose an alternate machine in place of a temporarily disabled machine. A permanently disabled machine will be replaced with a designated substitute by tournament officials. During finals rounds, tournament officials will designate an alternate machine; the game in progress on the disabled machine, if any, will be discarded, and play will continue on the newly designated machine.Any machine that is temporarily disabled for more than two hours will normally be considered permanently disabled.
During qualifying rounds, a permanently disabled machine presents a unique problem, as it is no longer possible for new qualifying entries to compete against ranked scores on that machine. If the machine in question is disabled before 5 PM on the final day of qualifying, all scores recorded on the disabled machine up to that point will be voided. A substitute machine may be added to the division, which will have its own independent ranking of scores from that point forward. Any player who has previously posted a qualifying score on the disabled machine will be eligible to play ONE free make-up game on the substitute machine.
In the event that a machine is disabled during qualifying rounds at any time after 5 PM on the final day of qualifying, the scores and ranking up to that point shall stand. In this case, a substitute machine will not be added to the division, and no entries will be eligible for make-up games.
Qualifying entries played before 5 PM on the final day of qualifying therefore have an advantage in the event of machine failures.
A player error is any player action, purposeful or accidental, which affects the normal play or outcome of a game in progress.Any player who tilts his or her ball in play will not receive any penalty other than the normal loss of ball. Note that some older machines may penalize the player with loss of game; this is equivalent to tilting all remaining balls in order. Abuse of machines is covered under “Player Conduct”. Any player who tilts the ball of another player, either through interference or by tilting his or her ball so roughly that the next player’s ball is affected before play continues, will receive a score of zero for that game, unless tournament officials grant an exception based on the behavior of the machine in question.
Any player who slam tilts a machine, thereby ending play for all players, will receive a score of zero for that game. The slam tilt is treated as a catastrophic failure for any other player(s) who have not completed their game(s) in progress; they will be allowed to replay a new game and choose the higher score. If a tournament official rules that the slam tilt sensor is not functioning properly, the slam tilt will be treated as a catastrophic failure for all players.
Any player who deliberately tilts or slam tilts a machine in order to derive some benefit to his or her own play, or the play of others, under these rules, may be ejected from the tournament.
Any player who deliberately interferes with the play of another player, through distraction, touching the machine or player, or disrupting tournament procedures, will receive a score of zero for the game. Any repeated offense under this rule will result in ejection of the player from the tournament. Any non-player, or tournament participant not playing in the game in progress, who deliberately interferes with the play of any tournament game, will be given one warning. On the second offense, the offender will be ejected from the facility.
Accidental interference is regrettable but can happen. Any player or non-player who accidentally interferes with the play of any tournament game will be warned. If the interference was sufficient to cause the loss of ball, this will be treated as a major malfunction. If the interference terminated play for all players (for example, tripping over a power cord and pulling it from the wall), this will be treated as a catastrophic malfunction.
A player who plays out of turn in a multi player game will receive a score of zero. The affected player may choose to take over the ball in play, if possible, or they may choose to have the incident treated as a major malfunction. In the event the player takes over, he or she shall be deemed “in control” after declaring his or her intent, taking his or her position at the table, and making contact with the ball via the flippers. The affected player may not change his or her mind once he or she is “in control”. Any player who plays out of turn deliberately in order to employ this rule will be disqualified.
In qualifying rounds, any player who starts a multi player game will only be allowed to complete the “player one” game, regardless of when they noticed the error. Any player who restarts a qualifying game, rather than completing it and allowing it be recorded, will have that entire entry disqualified. Repeated offenses will lead to ejection from the tournament.
Because the tournament divisions consist solely of singles play, coaching of any player during a game, in any round, is not allowed. While not actively playing, players are of course free to discuss features and strategies as much as they like, including between balls during a game.
Tournament officials will be the sole determiners of what constitutes interference and whether or not it is accidental or deliberate.
Rulings shall be made by tournament officials, which includes event coordinators and any person(s) designated as officials by the coordinators. Designated officials may have restrictions on the breadth of rulings, and may be overridden by tournament officials. Any designated official or event coordinator is excluded from ruling on any play situation that directly affects his or her actual or potential standing as a player. Such persons may also be excluded where their decision affects a close friend or family member, at the discretion of other tournament officials. Final authority for any ruling resides with the Tournament Director.
In general, the software settings of each machine will be adjusted to best accommodate tournament play. The following settings will be employed on any machine that supports them:
- Tournament Mode.
- Competion Mode.
- Free Play.
- 3 Ball.
- Extra Balls disabled.
- Buy-In or Continues disabled.
- Game Restart disabled.
- Coin Door ball saver enabled.
- 2 Tilt Warnings (may be 0 on older machines)
- Flipper Auto Launch disabled
- Timed Auto Launch disabled
- Specific Difficulty Settings as determined by tournament officials
- Automatic Reflexing Features disabled
These settings may vary according to division, at the discretion of tournament officials.
Machines used for tournament play will be prepared and kept in good working order to the greatest extent possible. Each machine will be properly leveled left-to-right and inclined front-to-back.Any player with a complaint or question about the hardware setup of a machine should make his or her inquiry in between games, or in between balls, if urgent.
In order to best suit tournament play, certain machines may be subject to specific settings or rules adjustments, at the discretion of tournament officials. These adjustments will be made before tournament play begins, and will be documented if possible. The intent is to eliminate features which can be abused by skilled players, or which arbitrarily extend play time to a degree that would hinder the smooth progress of the tournament.
The Michigan Open facility is private property and must be treated with respect. The Michigan Open reserves the right to refuse play to anyone at any time, as well as to remove anyone from the property at any time. Any person(s) may be banned from the property at the discretion of tournament officials or property owners. Banned persons will be prosecuted for trespass if necessary.The tournament facility and playing areas must be kept clean. In the tournament area, drinks are allowed only for actively qualifying players. Spills of any kind should be reported to officials immediately. Trash should be deposited in the provided receptacles. Please do not remove chairs from any area where they have been placed.
All areas inside the building are strictly non-smoking. Smoking is restricted to designated areas outside the building. Violation of this and/or other rules may lead to ejection from the tournament.
Illegally carried weapons, illegal drugs, and alcohol are prohibited on the property. Naturally, any and all types of illegal activity are prohibited as well.
The Michigan Open is held at a public pinball show. Swearing or other behavior that negatively affects the other patrons is not allowed.
The Michigan Open facility employs a video monitoring system that records all activity in and near the facility. The video data may be used by tournament officials to aid in any necessary rulings.
All players are expected to conduct themselves in a polite and sensitive manner. Outbursts, especially those including indecent language, are unacceptable. A wide variety of players and observers will be present, including media, and these types of outbursts do nothing to promote pinball as a sport.Any express or implied threats or actions of violence are grounds for immediate ejection from the facility, and authorities will be contacted. Other possible grounds for ejection include but are not limited to fraud, theft, illegal activity, harassment, inappropriate behavior, public drunkenness, etc.
Any person ejected from the facility are banned and may not return to the property without permission from the owner. Banned persons will be prosecuted for trespass if necessary.
Abuse of Machines
Tilt sensors are employed to determine what constitutes unduly rough handling of each machine, within the parameters of normal play. Abusive handling such as punching, kicking, lifting, tipping, or rocking a machine, or hitting the glass in any way, is grounds for a warning and possible disqualification of game or ejection from the tournament, at the discretion of tournament officials.
Interference & Cheating
Any player who intentionally interferes with tournament play or otherwise disrupts the tournament setting will be warned and/or ejected from the tournament, at the discretion of tournament officials.Any form of cheating, including game restarts, tampering with games, tampering with recorded results, scorekeeper intimidation or collusion, or anything else not covered here, will be addressed by tournament officials as appropriate, including disqualification and/or ejection from the tournament.
Any player who delays the progress of his or her game for more than 30 seconds, for any reason other than to await a ruling or resolution of a temporary inconvenience, will be given a warning.Temporary inconvenience is defined as any condition which can reasonably be expected to be resolved quickly, such as unusual noise, lighting problems, etc.
If the player is choosing to let a game mode time out, the total delay must be less than 60 seconds. Delay is defined as time during which the ball is left in the plunger lane, or held on a flipper by the player. Stuck balls do not count as intentional delays. If delays are repeated or willful, tournament officials may terminate the game in progress and record a score of zero for that player.
Death Saves, Bangbacks, etc
Techniques known as “Death Saves” and “Bangbacks” are sometimes practiced by certain advanced players. Because the effectiveness of these techniques varies from machine to machine, and because of the risk of injury to either player or machine, these are banned from tournament play. In the event that a drained ball bounces back into play without deliberate or significant player action, the ball may be played. This may require a ruling from tournament officials if there appears to be abusive force employed by the player.
Special Score Handling
a. Any player who reaches the maximum possible score on a machine that has such, will receive that score as their total. For example, Guns n Roses stops scoring at 9,999,999,990 points.
b. Any player whose machine “rolls over” to a zero score is responsible for immediately advising the scorekeeper, both when this is imminent, as well as when it happens. The score keeper will then make a note to record the appropriately increased score. If the player fails to notify the scorekeeper, he or she may not receive the increased score.
Rules adapted from the Professional & Amateur Pinball Association (PAPA) World Pinball Championships rules.
The Tournament director is Parker Thomas. The event coordinator is John Kosmal. Tournament Directors and Event Coordinators are excluded from play. Other tournament helpers are eligible to play in the tournament.
Friday: 1pm – 8pm
Friday: 8:30pm – 10pm
or click here to purchase a $50 UNLIMITED QUALIFYING TICKET!
Divisions of Play:
Players will play on Electro-Mechanical and Solid State pinballs made before 1985.
This tournament is open to players of all skill levels!
At the Michigan Pinball Expo, 100% of all entry fees will be paid back to the players.